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*shrug* I just find it cheap from the perspective as a player and staff. As a player I find it completely defeats the purpose of dying and instead just turns it into a mindless button mashing competition until you get bored. As staff it seems like the absolute worst kind of gameplay to provide players with and it devalues the statistics as you just sit in one spot for an hour+ spamming sword since as soon as you die touching anything puts you right back where you were to keep going until again, you get bored of smashing the sword key.
But that's just my opinion. Players hate it because it would make their kills++ harder to get.
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Couldnt have explained this better.
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So much complaining about mob PKing in this thread... how does anyone propose to fix it? 'Cause the mere mention of implementing respawns sends everyone into a furious rage. Yet respawning exactly where you died with absolutely no punishment is what's causing mob PKing.
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++ I still support warping respawns.