Lets pray that he never ever comes back. He gon hate this
While im here, can someone please explain the commotion about art styles in graal? Like maybe its something im missing here but im a ok with the different clashes of style. In fact i think it would benifit izone a lot since izone is supposed to take you across different planets. All the planets having one particular art style seems, i dunno, dull. I think it would be pretty kick ass if one planets style was classics fairly flat graphics, another eras heavy shading style, another being a mix of the two so on so fourth. I think that would be cool and really give you a feeling of you being a forigner in another land and you don't belong there.
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It's not just art style, but it's content style, and simply the theme and overall concept of the server. Even then, the levels aren't the only thing pertaining to art style. There's also hats and the menu screen, and many others as well. Hell, even the sound effects and background music have style. In the end, all of this creates a certain level of unity. In art, unity is valuable, and can make all the difference. If you view video game development as an art, all of what I just said creates the theme, which should compliment the concept. When it does, unity will be achieved, and you have one hell of a server.