Doesn't that already happen? Sure, I'd like to get used to someone's delay, because 6 hits isn't enough most of the time, but all I can see is people getting the advantage and just staying back, waiting for the timer to run out. You then rush the opponent, and trade hits, keep the timer rolling... 13 hearts?...
|
With more hearts it gives the opponent to be more aggressive early in game, there is a lot of strat to dealing with a delayer with more hearts. The only con you are mentioning is average spar would take longer but more hearts changes the dynamic early. It creates a clear indicator who is better.
A lot of delayer strat wouldn't work as well.