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10-31-2015
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11
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Registered User
Join Date: Oct 2015
Posts: 921
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The most common complaint for this years Graal-o-ween is that the NPCs or trick or treaters, give out tricks more than treats for any amount of candy. As most if you noticed the trick and treaters are "the younger residents of Graal" which is a formal way of saying they are children. The way to collect candy to give to these NPCs, is mainly by catching candy from ghosts, a mechanic that was implemented in Graal-o-ween 2013. For 2014 there was the candy bowls in which you collected and gave out candy via entering other player's homes. Both of those years met with criticism for various reasons.
My theory for this absurd amount of tricks per treat is that the NPCs are the players of Graal, a represenation of the player base. And we the actually players who are collecting candy and feeding these NPCs in hope of rewards are the representation of the administration, the players who take time to "feed" content to the players. In a way, no matter how much candy we give to these NPCs, they seem to mostly reply with negative reactions that being tricks, much like how players are reacting negatively to the content being given. And those tricks (the fun little gimmicks) are actually what most of the administrators feel when their content that they worked hard on is reacted with nothing but negative responses.
Could this be a subliminal message that we the players have been given a taste of what they're feeling?
But hey, that's just a theory, a Graal Theory. Happy Graal-o-ween!
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Actually, you just have to give around 5-10 candies (i do 10) in order to get a higher chance of getting a treat (i've never gotten tricked with 10)
But hey, nice theory!
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