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1. I like the new way to get candy(goblins) but I feel like there could be some changes and/or additions that could've made them a little bit better. You could have different color goblins(or not even different colored, doesn't matter much) drop different amounts of candy. Make a more common goblin who will drop 1-3 candies, then you could have less likely goblins that would drop the normal amounts.
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There is little purpose tbh. One dropping more than the other wouldn't really change the outcome much.
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2. Maybe have some sort of game that would give candies as well? You have crab chance and the Buffalo nexus game, which could be reskined for Halloween, and give out candy. I think crab chance could be good, maybe have an exclusive hat or two in that crab chance game? Yes, I realize that graphics are time consuming but it could be a haunted crab or something. That would keep players playing said game
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I'm not opposed to the idea. I wanted to do RPS gambling for candy but RPS is just too buggy. Inserting candy into the minigames like archery and crab chance aren't too bad of an idea either. Both are somewhat dependent on lag though so again, lag is an issue players will complain about.
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4. Lastly, on the note of hats. You could take player suggestions, I've read coco's statement about most of them being pretty poor, but you can't make more hats, this is the only way. Maybe add an incentive of some sort to have the players hat added to the game? Maybe say "you got the bat hat, made by (fill in name here)" besides that, there isn't a way to increase the pool right now, without overworking the Gfx team.
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Accepting player hats just isn't worth the time to deal with all the submissions. It takes just as long to accept submissions as it does to make hats. Then you have to worry about copyright/stolen submissions, and then distributing the rewards for accepted prizes. It's a long, drawn out process.
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*cough* voting system *cough*
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No. Why would you care if I add more ways to get candy? Why
exclude ways to get more candy, just because you don't like it?
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That's what I meant, I never stated that idea before, except today.
I guess thinking right now it could have been like this:
A time limit, ex. 5 mins
Entrance could have been free, or maybe obtained by goblins/pumpkings dropping event tickets for entry.
There would be plenty of ghosts for you to catch, could have even been a guild based event.
...
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You missed the rest of my post that said it wouldn't alleviate the lag to make the difference. You'd still experience lag so ghost catching would still be annoying. However, I won't say there's not potential. Having some sort of haunted house you can enter and do stuff for a limited time for candy wouldn't be that bad. But there just wasn't time for it this year. In the end it's still ghost catching, and there will still be lag issues even if you're in your own level.
Could make it a competition though. A haunted house that throws you in with 10 or so other [random] players to see who can get the most candy, and winners get candy bonuses.
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So people can't just enter with a 5 man party, wait 5 minutes and earn 5 candies. You would be required to catch x amount of ghosts within the time limit, otherwise no prize.
2 people = required to catch at least 20 ghosts
3 people = at least 40
4 people = 80
5 people = 160
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There would be no party system.
1) It would involve an entirely coded party system which isn't the easiest thing to do, yet alone for a one-off event.
2) If towers have showed anything it's that players will do anything to get an advantage. Giving players the chance to party with friends would only increase the chance of finding a way to exploit the system. Even if it was "let me win and get the bonus this time and you can get the bonus next time!" Randoms would increase the competition and keep things cleaner.
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Anybody have on ideas to get candy? Only way I was able to get candy was from goblins at bushes near swamp but apparently we "exploited that situation" even though i got a total of 6, I cannot find another way to get candy. Yes there are the ghosts but I never get the candy because net box is 509003904334 yards away so anyone have tips on where to track Pumpking?
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You may not have received much candy from the goblins but in a few hours players had accumulated over 12,000 candy from them. More than the blob and ghosts combined.
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Well for next year, 20 candies on daily login, spinning wheels like the facebook like event I think it was and perhaps some miniquest with bandits smuggling candy in the caves.
I'm already excited for next year though if decoration will be as cool(or cooler) as this year
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Daily spins or something for candy isn't a bad idea either.