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It would maybe spread players away from the same levels.
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That's what I meant, I never stated that idea before, except today.
I guess thinking right now it could have been like this:
A time limit, ex. 5 mins
Entrance could have been free, or maybe obtained by goblins/pumpkings dropping event tickets for entry.
There would be plenty of ghosts for you to catch, could have even been a guild based event.
Catch x amount of ghosts before the time limit, and you could have won x amount of candies spread evenly amongst 1-5 players.
Let's say it requires skill to catch 10 ghosts (solo) each minute.
Every 10 ghosts you would catch = 1 candy (If event is free to enter)
20 ghosts = 2 candies.
10 ghosts per minute, 5 min limit = 5 candies after you finish the event.
If you have 2 players the amount of ghosts required would be increased, but you would have to increase the amount of ghosts spawned, or the time it takes for ghosts to disappear, after getting caught.
To get people to participate with more people, prize would be increased by 1 candy for every more player. 2 players +1, 3 is +2, 4 is +3 candies at the end of event. 5 is +4 candies, so people would want to get a party of 5, but a team effort would be required for max prizes.
Party of 2
20 ghosts = 2 candies
40 = 3 candies
100 ghosts, 5 min limit, 6 candies for both players.
So people can't just enter with a 5 man party, wait 5 minutes and earn 5 candies. You would be required to catch x amount of ghosts within the time limit, otherwise no prize.
2 people = required to catch at least 20 ghosts
3 people = at least 40
4 people = 80
5 people = 160
There could have also been leaderboards
A solo leaderboard, top 10 for amount of ghosts caught within the 5 mins
A party leaderboard (Parties of 2-5 players included)