That's super awkward to me and from a scripting perspective and I don't understand how or why it would work that way. From my understanding of how hit detection works on iClassic:
- You swing sword on your client
- Data is sent to the server telling it that you swung your sword
- Opponent receives data from server telling them that you swung your sword
- Your sword swings on opponent's client
- If they are hit on their client, they take damage
It's clientside with serverside validation (I think). fp4 or Dusty would probably be the only ones able to 100% clarify how or why that spar went the way it did, but my assumption is that there is a very brief pause in the script before determining the winner (which allows for a longer tie period).
If that's true, then I was incorrect and in cases where one of the players delays (like Shiden) delayed ties can happen. That apparently still isn't what happened in VIS vs. Rebellious though, since the one side was told that they won (because neither Kouji or Domi delay). Thanks for posting video.