|
What do you mean by this? How does the art of SD3 have no place on the SNES? And what does it mean when you say LttP didn't try to make something out of reach? It's like you're implying SD3 aspired to make graphics the SNES couldn't support, but fell short... but when I look at the game nothing seems to fall short at all.
|
As I see it LTTP's graphics have held up better with age. Many of the other games on this poll look bad now because they attempted to be as detailed as possible and clearly wanted to get the absolute most out of the system. Nintendo seemed to recognize that the SNES had very little graphics potential and used a simplistic style that seemed complete in itself. I still think Secret of Mana for example has more artistic value, and if I had owned it back in the day I'm sure I would have thought it was better than Zelda. But given where graphics are now, it seems extremely aged whereas LTTP I think is content in itself
Another example would be Banjo Kazooie. I've seen a lot of people comment that it had better graphics for the N64 than say OoT or SM64, but I think from a legacy perspective this works against it. Rareware tried to get every last ounce of detail out of the art. While at the time it seemed to be a technical feat, I think today it's very easy to look at the graphics and see what they were
trying to be as opposed to what they actually were. From that angle, I would say that OoT and SM64 actually have better graphics as I play them today since it's easy to respect them for a complete work in themselves. It's harder for me to appreciate BK's graphics because they're trying to do something that was out of their reach, and it shows now that we have games that have done what Rareware tried so desperately to achieve.