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As a player playing zelda online and the first version of graal in a row. How do you detect a difference in gameplay? The most obvious difference is the tileset slightly changed. The buttons used didn't change, the hearts/yinyangs stayed in the same place? You still use sword with the exact same slash animations and errors in animation and the same bomb with the plus shaped explosions from Stefan's old bomberman game. It really feels like a graphical change only (which wouldn't have even happened without a cease and desist order), not a gameplay change.
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1) I did not say gameplay distinguish titles.
2) Even if the changes are slight, a developer reserves the right to recycle his own technology & gameplay into entirely separate titles.
3) Zelda inspired the original Zelda Online knock-off; it was from this inspiration & reproduction that inspired Stefan to develop the technology & gameplay—it was not until the cease & desist that he decided to use this inspired technology to release his own game.
4) As a professional game developer & marketer, I have never in my life encountered another professional who literally programs everything from scratch, nor enlists updated versions of programming software engines as "versions" of end driven products.
Albeit the cease & desist on Zelda Online drove Cyberjoueur to create their own title—and they certainly didn't feel like being much more original—Graal is its own title and its own game built using the software engine developed while copying Zelda; it is not a sequel or continuation, and legally it has been modified enough to quantify (or at least morally enough) to not be sued "again".