I think the problem comes down to bad game design; in the past, there was no such thing as AP, deaths & kill counts, etc. Collecting health from pots was just some idea Stefan threw in there originally to mockup old SNES style consoles. While I admit that "pots" were nice, I personally feel this functionality is long out-dated and actually detracts from the game. Gralats used to not exist; they were rupees from Zelda. They were much more common. Things evolve. A game where people are killing all the time and trying to avoid death counts and increase kill counts (for some players) is problematic if you can just walk into any old house and find a ying-yang health drop from under every single pot you pickup. The concept was never well-thought out to begin with.