I highly enjoy the talent and creativity to what was created originally. Let me breathe some inspiration.
The problem with vacancy is that buying and questing are linear; they eventually end. The warp spots result in centralizing the game and sending the illusion everything else is separate. There needs to be infinite function; then robust content can flourish around it.
The original boots should be evolved and offer function; not only visual or gimmick. Walk on water for a few seconds, hover over water, opposite boots are good for.sparring so highlight that, let splash boots water crops by the stables and make farming, so on. Boots colors should only be changed by boots, not as a clothing color choice.
Places should offer "addictive" components and challenges that require tools to get there, places that require time investment and reuse. Make boots tradable; you can buy one but can only carry one. Now the shop has infinite replay. Bars need function. The sky chapel could be moved to the cathedral; I originally stuck it there for fun then it inspired Destiny, and really it's strange to have portals warping to the sky outside of temples.
Follow this concept throughout the whole world.
If bomies come back, there needs to be a station in Destiny and players should not just morph; it needs to be a race: A commitment and love; home warp space for bomies can be Destiny. Then swamp town and desert become lamdscape for shell creatures and the game takes on a character. Boots should especially serve bomies.
Too much "get and go", morphs, choices etc. result in a flimsy, superficial experience of player killing, collecting, and showing off. Graal needs to embrace limitation and isolate choices to encourage personality rather than fleeting expression.
Clothes change at the drop of a hat, hats change, heads, shields, sword images, horse images. There's no restriction or sanctity.
Really, Graal: Bomy Moon should be merged with classic. When purpose and reuse become sacred, the game will flourish. But having spaces with temporary purpose, mild visual changes, and common use has no longterm purpose.
Every town should offer a very particular infinite purpose. The roadways are all too straight; most of Graal was made by amateurs and so a lot of details need sorted out still.
A lot of the old heads and bodies, shields, etc. need removed and revamped. We seriously let a lot of junk get through. Graphics need to be harmonized in one style (the new one).
Otherwise very good job. Keep up the great work!
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I really appreciate you taking the time(considering who you are) to check out the content and offer your opinion.
I'll be honest, Classic isn't entirely what it used to be and I don't think that's really a bad thing. Graal is a business now and profits need to be made, and the best way to do this is to capitalize on the cosmetic aspects--at least if we want to keep the server fair. I'm not saying Classic is, or should be dumbed down, but we have to try to make decisions on what should and should not be cosmetic while still offering, to the best of our ability, fun content.
We're very aware of the sort of direction we need to make for keeping the server playable. This is one of the reasons we have tried to steer away from very deep quests so far(we know that it's time consuming to make a large dungeon for example, that will only be played once), and instead are exploring other options. Making the core questing aspect of the server something that will keep players coming back is a very large endeavor, and one we're taking seriously. We taking recurring content deep into consideration whenever we design things like Destiny to try to keep it from dying a few weeks after release. These are the reasons things like Crab Chance, Mercator's Maps, and Hat Stalls were created.
However, we do want to keep adding content that encourages players to explore and actually enjoy the world. We can't make everything infinite and replayable, but that doesn't mean it doesn't have value to the players. It's a very fickle game of balancing finite vs replayable content.
Bomies were only intended to be a homage to you and your content, and an easter egg more than anything. All in all, we try very hard to add new content that is refreshing and fun to play while still honoring the old content to the best of our ability--after all for many of us it's the content we played and want to retain.