I highly enjoy the talent and creativity to what was created originally. Let me breathe some inspiration.
The problem with vacancy is that buying and questing are linear; they eventually end. The warp spots result in centralizing the game and sending the illusion everything else is separate. There needs to be infinite function; then robust content can flourish around it.
The original boots should be evolved and offer function; not only visual or gimmick. Walk on water for a few seconds, hover over water, opposite boots are good for.sparring so highlight that, let splash boots water crops by the stables and make farming, so on. Boots colors should only be changed by boots, not as a clothing color choice.
Places should offer "addictive" components and challenges that require tools to get there, places that require time investment and reuse. Make boots tradable; you can buy one but can only carry one. Now the shop has infinite replay. Bars need function. The sky chapel could be moved to the cathedral; I originally stuck it there for fun then it inspired Destiny, and really it's strange to have portals warping to the sky outside of temples.
Follow this concept throughout the whole world.
If bomies come back, there needs to be a station in Destiny and players should not just morph; it needs to be a race: A commitment and love; home warp space for bomies can be Destiny. Then swamp town and desert become lamdscape for shell creatures and the game takes on a character. Boots should especially serve bomies.
Too much "get and go", morphs, choices etc. result in a flimsy, superficial experience of player killing, collecting, and showing off. Graal needs to embrace limitation and isolate choices to encourage personality rather than fleeting expression.
Clothes change at the drop of a hat, hats change, heads, shields, sword images, horse images. There's no restriction or sanctity.
Really, Graal: Bomy Moon should be merged with classic. When purpose and reuse become sacred, the game will flourish. But having spaces with temporary purpose, mild visual changes, and common use has no longterm purpose.
Every town should offer a very particular infinite purpose. The roadways are all too straight; most of Graal was made by amateurs and so a lot of details need sorted out still.
A lot of the old heads and bodies, shields, etc. need removed and revamped. We seriously let a lot of junk get through. Graphics need to be harmonized in one style (the new one).
Otherwise very good job. Keep up the great work!