I was wondering what do you like better?
either we give a fair advantage for newbies to fight experienced players
such as classic, keep the difference between pro and noob to items and hats.
So newbies can survive and compete against experienced players.
Or should a game forget that and reward those whom chose to spend alot of time leveling up, getting better gear, getting a better weapon and learning new skills ect. Such as on Zodiac
On zodiac newbies can ge killed in one shot and cannot compete against experienced players without being killed 50 times.
Though
This lets the old players feel their time was well spent and it gives newbies a reason to do things other than idle around in the main area.