I'll agree with you, we may have some people like that (Abusive, rude, immature) in AV, but they are kicked at the first sign of it. I have no tolerance for that kind of behavior. However, classifying the whole guild as bad based on a few players makes no sense. If one Target employee was rude to you, would you suddenly think "Oh wow, I guess ALL Target employees are horrible, never shopping there again!" ? I hold my members to very high standards, all you had to do was tell me who was abusive and they would be dealt with.
Lol no, it has absolutely nothing to do with the playercount. I'll agree, I prefer quality over quantity in a functional guild, but that doesn't mean to say I'm against having 25 quality members in my guild. Rather than rushing to add every other person who can swing their sword, I'd rather hold out for people that fit my guild and its image. That has nothing to do with my experience on PC servers and it has nothing to do with winning, it's about standards and loyalty. Running a real guild.
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I didn't mean that tower guilds should go out and recruit random people, that's actually the opposite of what I said. A few people in this topic seem to think that tower guilds noobcruit 24/7, don't earn their hats, have no "quality" members, and are basically abusing the ally system. To say we aren't "real guilds" simply because we use subs as allies & have more members is pretty insulting. Like I said before, it's a reflection on the tower system, not the guilds. If you want to a have close knit guild of only 25, that's fine. If you want to take towers with that guild, you can't expect to get very far with it, considering the competition have a huge advantage.
EDIT- Re-reading this, I can easily see where you guys are coming from. I do notice quite a few tower guilds that perfectly fit your descriptions (Noobcruits, rude members, players not earning their hats). I just don't think stereotyping all tower guilds as such is the right way to go about this.