There are too many style clashes. You have the original zone tileset, with all these bright playermade hats, those metal tables and chairs that are shaded and coloured in a way that makes it contrast with absolutely everything around it, and then you have the giant, bright red casino.
The main hub/mission/info/trade building was perfect as the starting area, it was everything around it that needed to be brought in.
The new map takes way to long to traverse since you need to run back to the teleporter every time. It also seems weird having each area for specific things like jobs/shops.
The nighttime is good though. Bring back the old map, add the nighttime effect and then edit parts of the old map. The map didn't need much changing, mainly just the tileset, or if you have nobody to do that then at least start changing small things like images. Specifically the trees that don't even look like they were made for that tileset.
And unless you plan on making a new tileset have the graphics team try to replicate zones style, because at the moment none of the new items/hats/furnitures that aren't from the original zone match with anything. It's like if classic had era's road tiles in a random area, it would not make sense, I feel the same way when I see a colourful, low detailed, AA'd graphic placed next to a low saturated, many coloured, full of noise zone tile