Several holes removed from second floor room
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Only one hole was removed. The hole at the entrance that was easy to knock players into and then make them fall two floors down.
The holes are now not permanently open, but instead open and close on some timer
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They were never permanently open. They just took damage so fast due to the amount of activity that they broke almost immediately. The damage was tweaked so the floor stays stable for longer. They may have looked like they were open and closing on a timer as I was updating the level. Their intention was to never be a permanent obstacle.
You cannot block the first floor doors
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Dunno if it was obvious, but there are various methods in place to discourage blocking and encourage activity.
It's cool, I'm all for balancing towers to make them competitive. However, why is there a tower where this exists: - Flag has 100 HP
- You spawn 3 tiles away from the flag
- There is 1 path through the ENTIRE tower
- The ENTIRE FIRST LEVEL IS A CHOKE POINT
- You can make use of sub tags here better than ANY other tower
- There are spikes that defend the second level for you
- One person can stand in a doorway that is 2 tiles away from the respawn point and block 5-10 people from entering and threatening the flag
I don't want to tower at Sardon's because it is so braindead easy. However, assuming I have the best guild, why wouldn't I? When you continue to nerf towers that actually are fun and completely ignore broken ones, what other choice does a guild have? It is free hours. I'd know, I led 4 guilds there that hit the 1k mark all in under a month.
Is it being nerfed based on one guild's performance there so far? If so, can admins please come with us to Sardon's so I can show you how that tower can be defended 5 vs. 30?
TL;DR: Why are we nerfing a fun, unique new tower when Sardon's is completely broken, boring, and untouched?
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Destiny Tower is the newest tower introduced in quite a while, the goal was to create a balanced tower. Not balanced in relation to other towers, but balanced in attacking vs. defending. Its intentions were for it to be fun to defend
and attack.
Destiny Tower is getting the treatment it is because it's a learning experience for not only players, but staff.
I already know it's dumb to put effort into a more challenging tower when there are towers like Sardon, but things have to be done one step at a time. Who's to say Sardon won't get a revamp using the knowledge gained from developing Destiny's tower?