K, so list of nerfs to that tower so far:
- Flag lowered from 150 to 100
- Several holes removed from second floor room
- The holes are now not permanently open, but instead open and close on some timer
- You cannot block the first floor doors
It's cool, I'm all for balancing towers to make them competitive. However, why is there a tower where this is true:
- Flag has 100 HP
- You spawn 3 tiles away from the flag
- There is 1 path through the ENTIRE tower
- The ENTIRE FIRST LEVEL IS A CHOKE POINT
- You can make use of sub tags here better than ANY other tower
- There are spikes that defend the second level for you
- One person can stand in a doorway that is 2 tiles away from the respawn point and block 5-10 people from entering and threatening the flag
I don't want to tower at Sardon's because it is so braindead easy. However, assuming I have the best guild, why wouldn't I? When you continue to nerf towers that actually are fun and completely ignore broken ones, what other choice does a guild have? It is free hours. I'd know, I led 4 guilds there that hit the 1k mark all in under a month.
Is it being nerfed based on one guild's performance there so far? If so, can admins please come with us to Sardon's so I can show you how that tower can be defended 5 vs. 30?
TL;DR: Why are we nerfing a fun, unique new tower when Sardon's is completely broken, boring, and untouched?