|
OH sorry, didnt know you didnt know this. Back in 2012, 2 or 3 towers (Deadwood, maybe Snowtown, maybe Castle, i forget which) were switched to "king of the hill" rules. Instead of hitting the flag, your guild had to have more members near the flag. If an attacking guild had more members near the flag, the flag drops in increments of 5. When the defending guild has more people near the flag, the flag also raises back up in increments of 5. Of course, the point is to kill people to turn that balance.
People hated it. It was incredibly easy to take those towers because it was entirely pointless for defending guilds to actually defend downstairs. Everyone just huddles around the flag and tries not to die, so you only needed a large guild.
Those towers were changed back to normal "flag HP" rules after the "Facebook" "Server" was deleted.
|
Yea, the version I want to see trialed is any variation of what I implemented back in 2k6 on PC Classic, but there weren't very many players to try it. One-hit flag ownership, hold for 120 seconds to win a round. The 120 seconds can be raised if incumbent guilds are overly-dominating, and lowered if nobody stands a chance at ever winning (was probably more of an issue). I would hope for 15-20 minutes per round on average. If it's trialed, I would like to participate. It's extremely easy to implement, but would substitute the hours system with a wins system.
Flag HP rules predated this model and the player count regularly peaked at 200-300 when I first started playing in 2k2 (probably was higher before P2P). There were no prizes, only honor. Only occasionally would guilds be fighting, but usually a passing player from a guild would just go up the tower when it was empty to have their guild's name on the flag (staff would do this with staff guilds too).
When I implemented it, it was generally less than 50 players online at a time. At least around the release time was extremely fun for me. Ended up being only played occasionally as well. No reward, but wins were logged. There generally weren't enough players online of any two guilds at once to play it except for the occasional US/Ventrue battle.