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I think if a new tower is implemented it should have different mechanics than the others, possibly a different method to take it/defend it so players can enjoy something new instead of experiencing the same old towering that's been here for years.
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It wouldn't make sense to implement a tower system specifically for one tower. Not to mention the fact the biggest issue is that players don't want fun when it comes to competitive stuff like towering, that asks you to invest hundreds of hours--they want quick and easy.