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Most people use the room in the guild house (the one with the three story building in the top right, has a spar room in the basement)
You design the top room into a symmetrical room. Use fences to split it evenly down the middle, and use horizontal and vertical walls to design cover. Thats basically the most simple way to explain it.
It can be 1v2 or 5v5. Bombs may or may not be allowed, and a spectator spot is usually available. You have to use arrows to hit the person on the other side until they die.
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Oh so theres a trust system for the players that die. Interesting.