Player upgrades was my next one  other potentials include temporary half damage taken, double damage like UT etc.
Very much open for debate, I'm gathering opinions from a variety of sources. I'll perhaps implement and see how it pans out in game, if the consensus is hate then we'll try something new.
We are exploring new ideas to make combat fresh and interesting 
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That sounds great, though adding things like double damage and such just seem a bit too extreme. Instead, if you add minor upgrades you can do more without destroying balance.
Class updates sound like a better idea. Just make unique weapons instead.
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So medic bots and that healing-AoE-thing will be removed, yeah? If so then that's good. Classes need to be more player-dependant and not have a bot do everything.