[SPOILER]If you are going to make a thread explaining a solution to a problem, perhaps you should know the actual problem first.
Boosting was only a slight problem. The big problem was the fact that people were spawning with 0.5 health every time they died.
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I'm pretty sure boosting was the main reason it closed. People spawning at .5 was what made boosting so easy.
You could spam the entrance of the opposite team and get a lot of kills or spam your own teams spawn cave with bombs and get a lot of kills.
The reason it wasn't fix was NOT because it was hard, but because it would be time consuming to redo the whole system. If I find dusty's quotes where he said that I'll post them.