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Well now that firemaking is a thing and soon fishing and cooking will probably be too, I think it's time we thought of ways to make players value their lives more, also making healing much more valuable. I think it would be cool to send players who die outside of bases to a purgatory world, where they must wait a while before returning to the living world. Revive elixirs could be replaced with items that shorten the time players must wait in purgatory. Heck, it could be more than just a fancy representation of respawning. Perhaps this "Land of the Dead" as it could be known could be a whole new side to the server.
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I think that having players value there lies alot more would be intresting but the one problem is that most of the game is built on instantly respawning so it would make doing things alot harder. Maybe just when basing everytime you die in a base your max hp goes down 1 till it gets to like 10. Then you could actly fend of attackers. Then after 10 mins of being out of a base your hp resets