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What I really don't understand about door blocking at towers is how Castle gets special treatment with a script that automatically moves players that block the Castle flag room door.
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One of the biggest disappointments I have with iClassic is that they kept the mountains I tiled, but not my movement system. I recognized path blocking as a major problem, and scripted movement to ignore path blocking for most cases when there is no other path to take (when your vertical or horizontal are less than two tiles, i.e. a player-width, from other path blocking elements).