Split gang points into two different currencies. Gang points are earned by doing things together such as defending bases. Solo points are earned for killing enemy gang members outside bases, and perhaps doing certain jobs. Gang points can be spent for gang armory items which anyone can use while on tag, while Solo points can be spent for items in the player's personal inventory, and are permanent.
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That's actually a really interesting topic. How about we just have one type of gang points, but they're just for solo? Like, anyone who kills somebody in a base while on tag gets a point. Anyone who is in their base, on tag, and holds it straight for an hour gets a point. Etc. (There won't be any leader distributing points or assigning rights for that or anything, it would all be rewarded automatically. This would probably be the most efficient way.)
Double EXP for special holidays? OR Double EXP
EVERY weekend?
Try to keep in mind... More people gaining EXP Quickly means that more people will be MAX LEVEL! It's probably best to not have Double EXP so often so that people don't level up to fast, thus making there be virtually nothing to do when you max out.
(It's probably best not to do double exp every weekend and only special ones or random)