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02-11-2015
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146
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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Gypsum cave seems to be bugged when you exit the cave.
Also the Mortuary building is bugged when you exit it. I have a feeling quite a few buildings that were moved are like this.
It also seems that the valentine decorations at start were removed because of the map update.
Gonna post my ideas again:
Spoiler
I was wondering if we could add a "Gang Inventory?"
It could be located where the Hours/Members/and News are. I was thinking it could be just like the player inventory (click the button, and it shows all your items) but for the gang.
So let's say your gang has 500 gang points from basing. When you click the gang inventory, it will show all your items including the 500 gang points you guys have in stock. Now, the leader will be the ONLY one who can purchase items. Once he/she purchases an item from the gang shop, it will then show up in the gang inventory for all members of that gang to temporarily use until the leave the gang. Once you leave the gang then you will not be able to use that item anymore.
Also, to prevent abusing leaders and them spending gang currency, there should be a voting system. Not sure how this would work but it could be something along the line of the leader tapping on the item and clicking a tab that says "Voting!" Once the leader sees what the members want to that item then they can either buy it or move on to the next item.
Another thing we could add is spending gang points for an extra gang hat. Could be like a couple thousand points for one of the PREVIOUS gang hats.
Could also add an extra member slot to your gang. However, this deserves a cap since you don't want a gang with 50 slots for people, they would dominate. I was thinking of a 26 or 27 cap. One member can make a difference for your gang. We don't want this out of control.
Also, an idea for the current gang system. We need gang logs. This should be for any gang to see who has been kicked, who edited the news, changed ranks, or just joined the gang.
Possibly buying gang houses with gang points would be a neat idea too.
Now I don't think Ol' West has had any "gang wars" yet, but in the future I'm pretty sure there will be some. So in order to officially make a gang war with another gang you could spend a few points to do so? War is a pricey thing. ;) War could operate by the amount of time one gang gets compared to the other in a weeks time. So the gang that has the most gang hours in that weeks time (just that week, Sunday - Saturday, 7 days) would win the gang points total. So if a gang payed 500 GP for a war, then the other one would have to do it as well. The victor of the war would receive 1,000 GP.
EDIT: Seems the above was fixed. I've noticed some really plain areas of sand (where it's just sand, no rocks, plants, or anything.) Was thinking this could be fixed last.
Last edited by Shiz; 02-11-2015 at 10:05 PM.
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