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I feel like the process for choosing when to reset a tower guild is pretty selective and trivial. What exactly is the criteria that determines when you guys reset a guild vs. just banning a player? If they were using hackers and they were reset, then good job.
And LOL, wasn't Helios in the 900s?
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They were using hackers multiple times. Since their hours are gained in illegal methods, no matter what amount of hours, they don't deserve them. just banning a player will encourage guilds to use hackers, which is something we wanna avoid don't we?