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it kind of is, indirectly
a good number of players PK at towers, specifically the hallways at Sardon's and the top of MoD
might be a good idea to expand on indicators overall if you decide to do this, as in have checkbox options to display which indicators you want to see: staff, friends, guildmates, guild allies, tower holders, maybe even add one for blocked players, I dunno
or, if you coded it so that the indicators are only visible at the flag level (rather than every level of the tower), it wouldn't cause as much of a problem - people still PK at the flag around MoD and York, but it'd probably be fine
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He's implying "mass PKing" which happens outside of Graal City. That sort of thing doesn't happen in towers, does it?
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Reasonable to have indicators for defenders but for attackers? Obviously whoever doesn't have an indicator for a defender would be an attacker. It would get too cluttered.
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Why would it make sense for you to see indicators for defenders but not attackers? Of course, this is all a bit confusing when attacking/defending is a contextual set of words. If you own the tower you are defending, therefor imo it is more important you see attackers. However if you don't own the tower you are attackers, and therefor it makes more sense for you to see defenders.
In the context of my statements, I am talking from the perspective of a tower owner. Basically I'm saying you'd have indicators for everyone that is not your guild/allied; ie: people you should be attacking.