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I'm curious about what Dusty thinks of this idea, and if he in any way has the power to make it happen, or at least suggest it to the higher-ups (assuming it's something he even wants).
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Getting teams together does not always make things as easy as you imagine, especially when a lot of staff actually have no experience working on larger projects and collaborating with others. That's not to say I don't, I have been working with others lately(but Big City was on the hush hush as per Unixmad's request since it dealt with Ol'West's release), but most of the time the bottlenecks are in areas that extra staff can't help with.
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was a well-designed quest
I just really wish that the approach of any new quests was focused more towards repeatable content
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This is exactly why I haven't released a full-fledged dungeon... I don't want to focus on one-off quests but instead on content that has replay value. Dungeon-esque quests were what I had in mind when I started working, but I've realized they're not exactly suitable for the online environment. I have other ideas in mind to replace the void of no dungeon quests.