theres really nothing to be jelly about.
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Quite simple.
I suppose our staff are more mature in that aspect.
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Remember that time where you posted on the official forums, making an extraordinary claim that I had been banning players purely for the reason that they were iPhone players, then when I asked you to clarify all you could muster in response was "well someone told me you did"?
The way I see it though iClassic is doing better as far as the amount of people playing it than the PC.
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Thor can jab at iclassic all he wants, but in the end classic pc will never get 10% of the player count classic iphone has.
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It's somewhat pointless to make playercount comparisons between a platform which:
- Can be played for free to a larger extent, with additional charges being much cheaper.
- Essentially has its advertisement handled for it by Apple.
- Has much less competition in terms of other games on the platform.
- Has a purchase method more open to young people.
And a platform which:
- Can be played for free to a much lesser extent, where the price of a full subscription is excessive.
- Has received no advertisement, even one time where Graal was listed on a top games website, Graal was removed from the list after Unixmad bizarrely threatened legal action against the site.
- Is a much smaller fish among the relevant market.
- Has been terribly mismanaged and neglected for a very long time.
- Has a purchasing method which is more exclusive to adults.
Although having said that, achieving 10% isn't beyond the furthest realms of possibility and would nonetheless be something to be proud of.
Classic is not Thor's. No one took anything from him, the problem is he acts as though Classic is his baby and that he did so much for it
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I have never claimed that Classic is entirely my own, I can even admit that it irks me when somebody suggests such a thing.
It should be visible enough through our work that the server is re-using and expanding on a lot of old ideas, characters and themes. I have always paid tribute to past developers, and maintained that our work is aimed towards emulating past styles with a more modern standard and streamlined approach to development.
Stefan was wrong to make an iPhone server from it, when it fact it was Stefan's creation from the start.
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The idea that I believe it is wrong for Stefan to have created an iPhone server of Classic is utter nonsense and a complete fabrication, it is simply down to the execution of it.
While it can be argued Stefan is the creator of Graal, in terms of content Graal has for the most part always been a player made game. It can also be argued that Classic got much better after Stefan left it.
I think he is just frustrated how it's turned out, how he can make this great server and such, while Stefan is concentrating on iclassic for profits. While I agree he seems to feel like he owns and made it all, and hates to see the potential wasted and Stefan abandoning it.
He is a bit bitter and upset, but with what he has to deal with its easy to understand why he is fed up. Because he can't stand Stefan, his work is ignored, and he cant get the server where he wants without Stefan, and he is too afraid about what Stefan will do with his and others work...
It's quiet sad really, image how much better graal iclassic would be with him as head of quests and storyline.
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My thoughts towards the iPhone server in terms of its own identity have nothing to do with Stefan. We have been redeveloping Classic since before iPhone even came into existence, inwhich obtaining recognition from him was never a driving motivation. Stefan has rightly or wrongly been single track minded since long before I ever began practising development, I knew what I was getting into and it would be foolish to expect that to suddenly change.
I don't bash him at what he's done to Classic PC.
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Incredibly ironic:
Thor has done pretty much nothing in terms of Classic.
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In fact, the copy of Classic that iClassic is built off of is pre-Thor. He had nothing to do with it development wise at that time.
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I'm not entirely sure what it is you're insinuating here, but I have never claimed to be behind the original development of iClassic if that's what you're suggesting.
However it's not entirely true that I had nothing to do with it, I was a developer on Classic prior to becoming Manager, and there have certainly been uses of things that were in part my work which were made beyond the initial 2007 level set, presumably obtained within a 2008 backup.
But this is absolutely fine, I have never claimed that my work has been stolen, and again this irks me when people who claim to know me well suggest such a thing, and it's not a great deal of things anyway. I am more concerned with how certain things have been made to look alien from Classic.
Thor insisting that what we used was his couldn't be any wronger.
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Again a complete fabrication, I have never claimed this and I agree it could not be further from the truth.
To top it off, we haven't released much "Classic" content. What we have, we (I) have had to go through level by level to ensure each script is GS2.
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Nobody in their right mind should be expecting you to release exact copies of older Classic content, we're not even doing that with PC Classic.
You're also right in that mass converting is an extremely tedious process, I know first hand how a lot of the levels iPhone inherited are badly scripted, happens to be one of the reasons we wiped the server.
UN style? There's no such thing. The tile styling that Unholy Nation utilizes is a combination of old and new. That server didn't hop out of the womb like that - in its early days, it looked exactly like Classic. Developers eventually moved to the style that is dubbed "UN" or "New". Tell me, is Zodiac using "UN Style"?
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Call it whatever you like, it exists on newer servers, it was very rare on Classic until post NPC-Server. While it would be wrong to say change is bad or that improvements shouldn't be explored, this style isn't really contributing any significant improvement, and there's nothing wrong with using the simpler tiling style.
iClassic is not Classic. It's a hybrid.
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The word hybrid generally implies that different elements have been combined to create something better or more efficient.
But this is far from the case, it's more a wild and random collection of entirely different things than a strategic combination.
Hybrid or not, it's still for the most part purporting to be the same thing when it is clearly a very different thing.
Nobody likes to listen to someone complain non-stop, and frankly, that's usually what I see from him when I venture onto the Graal forums
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If it is about him missing Stefan's attention, well, suck it up. Stefan has his agenda and goes where he wants.
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There aren't many people who can say they've spent 2.5 years without pause redeveloping a hidden server from the ground up. If my goal is to obtain attention or recognition there are many easier and less time consuming things I could do instead. I don't suppose you're aware Stefan has on multiple occasions offered me money/a free iDevice/a staff position to contribute work to iPhone?
It does not make sense to do what I do, I do it because I want to recreate and advance a game I played as a kid, and in the case of Tyhm's Graal the Adventure I feel it was the best standard of a game Graal has ever reached.
Regarding Stefan's agendas, while I among plenty of others can be very critical of him at times, I have on numerous occasions on the forums defended the fact that he is hard working and just has a hell of a lot of different things on his plate, leaving some things understandably to be a very low priority.
I would also like to re-iterate that Graal has always been a player made game, Stefan or no Stefan it is and will always be ultimately up to the community to build and maintain the game, which is again something I have posted in his defence. He even once sent me a forum PM personally thanking me for saying such a thing, funnily enough within a thread discussing the possibility of PC Graal ever mimicking iPhone's success.
He's accomplished some cool, neat stuff on Classic. But frankly, the server is dead. I wish nothing more to see it rise from the ashes, but there's just no hope there. The minute a server is taken off of Classic Hosting, it's done. That's how things roll. I have seen some awesome servers come and go based solely on this.
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I don't resent your opinion on this, you're quite right in that no server has managed to completely resurrect itself, and ofcourse the last server to break through was Zodiac over half a decade ago. I've never been under any illusions as to just how vast the amount required to accomplish this is.
I will say however that the majority of the -hard- work is done, once we've released our Castle Dungeon (and this is a huge project containing lots of different neat resources, which again Stefan asked us about even though we haven't even released it yet), we'll be taking the focus off of developing quests and onto community based content, which is much more straight forward.
I realise you guys don't have the luxury of 2 and a half years to make a server inwhich you feel is complete. You've had the difficult circumstance of having to maintain over a thousand players, without a 100% devotional coder, on a much more CPU limited platform, and ofcourse you're volunteers.
My gripe with iClassic from a development perspective (completely separate from Classic perspective) lies on a somewhat deeper level inwhich there isn't realistically anything that can be done about it now, which may simply cause problems in the long run.
I would like to clarify that I do not wish you or any of the general staff members (the people that really run the game) any offence.
Regarding the jokes on PC Classic, they're not crude, but more down to ones own interpretation... it's harmless fun, lot of people have found it entertaining. On the other hand some players actually take Bomber's Shop seriously which is something of a backfiring, but funny nonetheless.