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I would agree with you if half the steps in the quests actually required interpretation instead of just being completley random or relying on a really big abstract stretch that most people won't get the connection to since they don't have the entire map memorized in their heads. Heck, lots of people might not even know about quests even existing or where to start them if they didn't go around asking people how to get the flippers or whatever. If you memorized the steps for the quests or have a tutorial in front of you, it makes sense. But if you're doing this without any tutorials its just a convoluted mess that takes days and running around the entire map spitballing. Seriously, how are you supposed to know to go to the back of the island and use the flippers at that rock formation only relying on attention, patience, and interpretation? Heck, if you didn't know about the other quest, you might not even know what the flippers are let alone that you needed them.
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Not going to debate the integrity of the quests. I feel that they are doing their job and adding something new and exciting into the game. What I look for in it is levels that make up this expansion. I'm not one to judge but Bravo. Good use of tiles. Well rounded and most importantly they all blend well into one excellent island.