| One of the cool things about Graal is seeing all the other players, so it doesn't really make sense for the tutorial to be in such an isolated location.
 That being said, you kinda gotta question the need for a tutorial in a game like Graal where everything is really self-explanatory. Maybe make a brief quest that requires you to do stuff you would normally do in the tutorial (have a switch that you need to shoot with an arrow, etc.). Then you can give little hints (like "press the arrow button to shoot the switch") while requiring the player to actually do something. The way the tutorial is set up just feels like a laundry list of several pointless things you have to do.
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 I disagree. While Graal is highly focused on the large population it has, it wouldn't feel right being plopped into the middle of that. I remember the first time I played, I saw a few people on the island and I thought that was neat- only to sail to a new land and run into a city booming with people. It really surprised me and felt really adventurous. 
Really the whole island in my opinion is just a little too big. I can't think of any great ideas right now, but a new tutorial should definitely cover more about guilds, VIP, Houses, and AP.