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08-10-2014
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62
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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http://www.graalians.com/forums/showthread.php?t=23437
Several Adjustments
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[SIZE="1"]
FACTIONS
A unique team/system in place aside from Squads. They allow more in-depth gameplay and are excluded from Basing. You would join one Faction and be loyal to them. If you don't participate in Faction activities for amount of days, you would be removed from the Faction and lose your spot (will explain more later on).
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Alright, I like this except for the point where you will be removed from the faction if you do not participate in events. It should be moved down a rank (assuming ranks are included.). Inactivity should be a harsh punishment, as then you would have to work your way up again through the ranks or join a new one. Also, I assume that factions are set (cannot be created/destroyed,), have no leaders (except possibly staff if leaders are needed).
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WHAT WOULD FACTIONS HAVE?
All Factions would have different themes and fighting styles. Each Faction would have 1 Home Planet that is unique to them and benefits themselves. This would include type of environment, baddies, weapons, and layout. Aside from a Home Planet, each Faction would have different leveling classes, and when leveling up they are able to gain new equipment/items that only they can use.
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I love this idea!
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FACTION GAMEPLAY?
Factions would have their own solar system. In the Faction Solar System there would be Home Planets for every Faction (THIS IS WHERE FACTIONS WOULD ATTACK AND DEFEND THEIR PLANET) and 1 "peace treaty" planet where you can discuss with other Factions and talk about attack techniques (Maybe to team up and take over a Faction?!). Each Faction has a certain amount of players. These players are expected to take part in Faction Activities. A system would be in place that logs which players seem to be "clogging" up space in a Faction and remove them. They would not lose their progress with that Faction, but would if they joined a different Faction.
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Factions should have limitless 'space', however inactivity should = faction exp to deteriorate over time.
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EXAMPLE OF BATTLE
Extraterrestrial Faction attacks Star Faction.
Extraterrestrial Faction has 10 Players attacking the Star Faction. Star Faction has 10 Players defending their Planet.
BATTLE BEGINS! 5 minute timer.
The Star Faction is warped to their Main Room (let's say a control panel room that is controlling their planet). Extraterrestrial Faction is warped onto the planet's outside.
The Extraterrestrial Faction must now maneuver through Star Faction's planet and destroy their Control Panel before time runs out. If the 5 minute timer runs out and the mission is failed. Star Faction receives a gralat prize reward and experience that goes towards leveling up in the Faction for defending. If the Extraterrestrial Faction breaks and destroys the Control Panel before the 5 minute timer runs out then the Extraterrestrial Faction would receive a gralat prize reward and experience that goes towards leveling up in the Faction for successfully attacking.
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I love this!
Extra Features I have thought of:- Faction Exp (or Loyalty Points?)!This is the equivalent of ranks, except implemented to not give a player a sense of inferioty/superioty as ranks would do. More exp = higher levels = more rights/powers/stuff!
- Faction Crimes! These take away exp and add to traitor points. They include: Inactivity, killing a member of your faction, breaking a Faction Law, etc.
- Traitor Points! Traitor points are a counter of how much a player has betrayed their Faction. Reaching a certain number of points would see the player be removed from the Faction they were in.
- Faction Poll! When a new faction rule would like to be made, the whole Faction has to vote in the poll. It would last over a few days, and at least 51% of the Faction has to want the law to be in place. Of course, this might be dodgy and corrupted.
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