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08-06-2014
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26
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Uguu~
Join Date: Mar 2013
Location: Canada, NS
Posts: 1,046
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I am not sure that we have enough players to support 6 factions right now. We could possibly start out with 4 factions. This would keep the teams fairly even.
My questions our should we make players choose a faction and they have to stay on that faction permanently. This could be bad in my opinion in-case friends change or they were forced to join this faction due to another one already having to many players.
I wouldn't say permanent, but at least make a hefty price for leaving based on a time limit of joining. Give them a small amount of time to be able to leave but after leaving, they will not be able to join another for a small period of time. If they choose to leave after the grace period then they must pay ZC. Not gralats, but ZC. Reason being that ZC is harder to come by and cannot be literally bought with real money.
Should we make it so they have to pay to leave their faction on join another one. (I support this obviously) We would want to make it a decent amount because we don't want players switching factions constantly.
Answered above.
I think if we go the second route that items from the previous faction should obviously be removed from the player. Don't need non-faction members using another factions weapons.
I agree with this completely. All progress in said faction should be wiped upon leaving.
We need to get a list of possible ideas for doing this system. What exactly should each faction do? Where should they do their task? Should the factions level up? Should the player in the faction game levels within the faction? Etc.
I suppose a leveling system could work. You can make events out of it as well such as: First faction to reach X kills or reach Y level gets to have a community vote (within said faction) for what should be added. As for the tasks, it's hard to say. The way Zone is set up now it's really a bit odd to accommodate the factions having goals or doing something. We don't want it to be like Era with X bases and each faction can raid said base, so I think the planets should be reworked instead. Maybe having a central hub with each faction at start so you can find them, join them, buy things from them, etc. Have the planets reworked a bit so that they can allow for areas of factions to spawn in OR include player leveling within a faction. Top X players go above the rest and have an item that allows them to set a spawn point for their faction (cannot be used with X squares of enemy item). I'll stop with that for now though.
How can we get players to actually participate in this? A lot of players go out an do their own thing. If we were to have factions we would need to make sure that this is actually being used. So this is a very important thing to discuss. Answers like oh don't worry they will do it are not enough.
What about 3 normal factions and a rebel faction? Rebels are enemies to everyone but they can attack whoever they want. This gives them some choice in whether or not they want to be a team or just kill everything in sight. Modify some other planets to be used for something similar to deathmatch except it's 24/7. Add in a mining-type job and factions must secure said planet to generate very small amounts of currency that are awarded to all of the faction's members after it accumulates so much money. If interrupted then no money is given. I don't want to fill this up in a quote so I'll stop here.
If you want me to take this seriously then you all will need to as well. Otherwise I will not waste my time nor my staffs time even thinking about this system. So start discussing and keep this thread on topic and clean of arguments and vulgar language. It will not be tolerated and will be seen as not taking any of this seriously. Think about it and discuss. I will watch this thread.
tl;dr: Read it anyway you need to.
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Responses in bold.
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Squads will not be removed.
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If this system is put in place and you refuse to remove squads, then what about just having a planet or two where squads can be used? Outside of this would force people in factions/rebel to cooperate/kill everyone in sight while the couple of squad planets will let people do what they do now.
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