So i made some changes to the spread sheet. I lowered the clip for poison vine and gave it same stats as red rifle. The reason why i lowered the clip is so theres a trade off. When using the red rifle, you get 6 extra shots but sabers can reflect, but the poison vine beats sabers and has 6 less shots.
Flamethrower, bleck broke this gun. In an attempt to give it range he forgot that the gun has no clip so it shoots through walls, so now it has hella range + shoots through walls. (look into this please) So my counter to that is increase the damage from impact from 0 to 3, decrease the range to half an ipad screen, increase rof to .1, and get rid of the no clip. This way its not shooting through walls and to get a burn effect you must play aggressive.
The starter guns, don't really know what to do with those, for now, im leaving them with 0 recoil so they are easier to use and somewhat unique.
Plasma shotgun is seeing a massive buff. Damage increase to 5 per shot (15 overall), range 1/2 ipad screen, rof increase to .3, and sabers can not block them. This can be pulled off. Zone did the shotgun correct in that they have massive spread and have significant gaps inbetween. This gun now has the lowest b2k at 4 and the lowest t2k at 1.2 if all bullets from 1 shot hit the person and stack. This will not end up like the pBP in era since that gun had 4 bullets, low spread, and a high ROF + high damage.