Since ctf was released, lets get that going up too on this thread because that too is pretty broken. The main problem i found with the game mode is spawning is a nightmare. You get 1 safe building for a guarentee safe spawn, okay, but when you go outside, its game on. People tend to camp the flag site that is right next to your spawn. So how i have seen everysingle CTF game go on, is the first team to trap the enemies in their spawn wins. To fix this problem heres wha i propose. I propose you make a OB area that only one team may be in. If the other team is in the OB zone, they are killed within 3 seconds and warped back to the spawn. If the OB area is large enough, then what would happen is there would simpily be tol many routes for every defender to defend and they would be spreaded out a lot more.
Second issue, the freaking flags. The whole 2 flags thing, has never really worked out in video games. Because once a flag is captured, people will just camp the flags spawn all day long, nab it and go. To fix this, why not have only 1 flag that randomly spawns in the middle of the map. This way camping the flag would virtually be impossible since you dont know where the flag will spawn (other than the middle of the map). If the OB feature was added the gameplay would be a lot smoother and more fun.
Third issue. JETPACKS. Please ban jetpacks on this map. They really ruin the whole map, heres how. Unlike choros iceria and cq, jet packs are fine, why? There are MULTIPLE spawn points, not just one. With multiple spawn points spawn camping cant be done efficently since you will get some people, but miss a ton of others. With one spawn point, everyone can quickly shut down your spawn super fast by just jet packing on over. Another issue is these are way too good for evacuating an area and getting to a untouchable point very close to the spawn. This makes spawn camping super easy and overall a joke. You can take out people then when hurt, get to a untouchable area and heal. It also ruins the whole point od setting up lines in key traffic areas and it takes away a lot from the whole team effort theme of zone
4th issue, tents.... These too are also gamebreaking since they are safezones, so you could go deep into a spawn, then get in a fight, wounded then hop in a tent and its a ok. Heal up then go fight. The tents im not going to lie have made some incredibly fun gameplay. As you can launch ambushes very easy from tents since no one sees you. Problem is with safezones, is that you now know where the enemy is, ok good. But you have no clue when they will strike so in short theres no way to deny a ambush. If the tents were not safe zones though, it would provide an excellent place to take cover and avoid the spam, also it would encourage people to actually check tents and flush out people in there to deny a enemy ambush.
Overall impressions and whats awesome about the map. What i love about the map is the design of the map, its a very large map with many small corridors and tons of flanking options making intense infantry fights but your all not forced to move up in one direction instead you get multiple ways to approach a enemy or the objective. Provides a excellent balance between long and close range combat. The thing that i really enjoy the most is the whole ground combat if no ones using jet packs or base raping. It is a ton of fun and it almost feels like a 2d battlefield 2142 and lots of tactical gameplay and teamwork.