Why was the maps changed from txt to gmap anyway?
<- nub
|
In an effort to promote standardization and acknowledgement of graal related files, file extensions of the client were changed around 2000.
Example:
Levels extensions became .nw, and map file names became .gmap
then shortly afterwards came .gani (which had not previously existed prior to 2001ish, and you were were required to be a "GOLD" server to be able to use ganis).
Unfortunately, the offline official level editor never supported opening a series of levels (a gmap), by JUST clicking the .gmap file itself, although Gonstruct does. The offline editor requires you to type a (gs1) script in to set the map and properly display linked levels.
BTW, Thanks for posting that map image dusty, it has been a while. :]
I do miss Antago, Tyhm, Krakken, and kraken.
It looks cool and all but the problem is the areas were probably deserted.
|
The map was quest-progressive designed -- which meant there were areas you could not get to if you had not completed certain quests or obtained certain equipment, and as a result limited activity in most parts of the map. Similar to Zelda, there were glove levels, one for the white rocks, one for the black rocks, stakes that required a hammer, and so on. Similar to the Classic you see today, it was largely social, and you had a LOT of people that would in fact gather in the main areas you are familiar with today (Graal City -> Bank, Burger Refuge, and Jesus Freaks House), as well as Angel Clan. The rest of the overworld was largely for obtaining the 20 fullhearts, the level 3 sword, and level 3 shield.
The most popular spar place was Zol's spar, of which there were only 2(?fact check me I dont recall..) rooms offered, none of which have the "blocked from entry if not sparring" or "watch spar" option presented in today's games.