05-15-2014
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27
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Registered User
Join Date: Apr 2013
Posts: 1,682
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it'd create more guilds in total
it'd force guilds to be closer and slightly smaller
it'd alleviate the problem where people get screwed out of their little hat at 1000 hours
it'd completely kill "noob recruiting"
it'd make it so that holding a tower is no longer as easy as recruiting the most stragglers, but instead who has the stronger and more active guild
I just don't see how it's fun or healthy for towering to be like, "yeah, I'm just gonna instantly recruit every person who walks into this hallway and then we're not going to lose this tower, ever"
how about actually building a guild of loyal and active people who actually have to contribute otherwise lose a spot that is valued highly because it's kept unavailable for 24 hours if you're kicked
if that's how towering always was, then guilds like Mau5trap and Guild B would have hit 1000 hours a long time ago, and Maphasy would probably be dumping on every other guild right now, because they actually operate as a guild, not just a guild tag that they use a vehicle to get themselves to 1000 hours and then never speak again
but no, instead we get to look at the top of the leaderboard: Chain of Memories, Soul of Ninjas
truly untouchable towering forces with the most loyal and skilled members, right
both guilds have their people, but they'd get run into the ground if any sort of loyalty or commitment to the guild was enforced
their bread and butter is spamming that recruit button and it's just boring
"recruit everyone in sight" is not a competitive strategy, or at least it shouldn't be
that's how I put 850 hours into Voxel in 22 days, everyone wanted to join my guild because OMG IT'S PRO so I was allowed to just cycle through members as the day carried on
defending a tower or attacking a tower was never the true challenge, it was always recruiting and rostering
it's like towering isn't even about the actual act of attacking and taking a tower, but instead about being social, likable, and having the most people available at any given time to recruit
boring
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I agree with most of what you said,but specailly about putting a stop to spam recruiting is a must needed fix to towering,but I just don't think making ppl wait to be able to do anything for 24 hours is the right way to go. Like I said Imo they should look at using time restrictions or limit the amount of invites a guild gets per 24 hour period. Say you can only get 5 guild invites per day. That would certainly get rid of spam recruiting. It would be similar to college sports where they only get a certain amount of scholorships per year.
They could also give say 5 guild invites per day,but then every hour your guild would get a rec spot back. So there would be some what of a cool down period.
I would still like to see other stuff done as well. Just kind of bland and boring to me sitting around "defending" a tower for hours.
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