| Anyone with Rippers couldnt beat me with my Streamer, so why waste 42k on a gun that i can easily overpower. | 
    
 because they can invest less time in building up skill when instead they could fork 20$ over and get a more powerful weapon and dominate with this. The only beef I have with the streamer is it shoots way too fast with tap fire and is maybe now the most OP thing in frenzy. Just remove the tap fire.
    
        
            | Having a balanced gun system would be nice. Although there are expensive weapons they shouldn't be overpowered. Having a level playing field could attract more players or at least have some stay as they are not beaten up by a single weapon repeatedly. By having a variety of balanced weapons players are given more flexibility. Instead of buying a weapon only because it is better  than another they can experiment with others to try and create their own style of fighting. For example I took up the watermelon cannon as my weapon. Currently I'm trying to develop my skills in spar. By using the recoil I push myself away from bullets. With an overpowered weapon however it removes much skill and time needed. Yes, some of you may have developed some skill, but most of you just spam the weapon. (This is based on my experiences and encounters)Many buy the weapon just to be better than others in terms of weaponry. As mentioned earlier skill and time needed are two variables which may be removed when buying an overpowered weapon. Time is the independent variable while the skill is the dependent. Based on the amount of time devoted upon a weapon or certain style of combat one's experiences and ability is increased. I feel that as if we had a balanced game it would be more enjoyable and extend playing time. I've had several chances at buying an over powered gun, but refused to do so as my experiences in game gained pushed me to keep playing. Putting hard work into something makes it more difficult to abandon. Failures can help us learn. If we push it away or ignore it we can never improve.
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 That right there nailed it on the head. Balanced gameplay makes for more fun. However since they didn't decide to unable the option to buy graalets. Theres still the issue of some people actually spent money. How the balance then should go is that the lower price weapons are actually better than the higher priced weapons but are very hard to master. I know it sounds nuts. The example I give is photon and snow rifle. The photon is very cheap, all around weapon, and when used correctly, can absolutely destroy but, if you screw up the fire pattern, it is very unforgiving and hard to fire at max again, and often in the heat of combat, you will panic and screw up the fire pattern. The other thing is that sabers can deflect this gun so its not a good option to kill people attacking the flag. But the snowrifle is I say more expensive since its a limited editon, but that gun is so much easier to use than the photon since its auto ROF is the same as the photons max. So you can just hold the trigger down, not have to worry about a fire pattern, also you don't need to worry about sabers. but you lose 6 shots per clip as photon is 18 while the snow is 12. I would like to see if the GPAR was cloned snow rifle.