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Well look at Delteria, it was worked on for how many years? I don't know but quite along time and there are still minor flaws here and there. I honestly think, all iOS servers should be perfected or at least somewhere near there before choosing to release the game rather than releasing it and developing on the way. Although that is not a bad idea, but updates tends to be long and players get bored, goes back to their original server and never hop back on again. Let me know what you guys think, leave a comment down below.
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You know, I'm not defending Delteria or anything, but I want to speak on why you experience this (especially in this game).
The "Version 1 Sucks, but ship it anyway" model is a reliable model in this game simply due to the fact that releasing on a potentially large scale (iOS @ 2000+ Players at a time), is BAD because controlling the misuse of systems, glitches, bugs, etc, is harder to track and patch. In contrast, testing with a smaller sample (think 100-200+ at a time) is easier to track, however, releasing on a platform that already lacks a lot of features that iOS and the PC Client have isn't exactly a good thing either.
If you've played a game (such as Zone, or Delteria), and received vanilla content, it is because it is easier to slowly dev in an ACTIVE and EVOLVING environment on a smaller scale before launching and releasing to a much larger, harder to track and control, scale.
Either way, think of it as a public, controlled beta. In short, this sums it up:
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Very few developers actually polish and "perfect" their content before releasing it.
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