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amazing how your the only other person who thought if making the day and night system work the same way it works in real life
Adding to this gc should probably be the basis of time 15 minutes should be the equivellant of an hour.dead wood oasis and oasis shoukld be left out of this time scale and remain the same way.clocks should be set up to make it easier to keep up with time scales.
Possitives
.a lot better atmepheric enjoyment
.opening for quests
.new game play
.improved story line
.better graphics
.more players!
.more money for stefan!?
.better use of lantern
.better rp
.probably cut down on spammers in gc
.babies are scared of the dark
.more realistic
.funner
.more to explore and learn
ETC
Negatives
.some players will complain
.A lot of effort
.some scenarios will be difficult to overcome
.harder to spot things
.can cause bugs
.will limit certain ideas
.new players at a disadvantage
So if you weigh up disadvantages to advantages it seems to be in favour of being implemented so i dont see why this shouldnt be added other than lazyness
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As far as the lighting/noob issue Look at any of the LOZ games from Ocarina and up as examples none of them require you to get a lantern to travel at night. You just travel and different things pop up,and different areas are accessible or un-accessible. I can't really see why classic couldn't follow the same model and not require lanterns to travel in a night time setting.
So I don't really see the need to make players have a lantern to travel around at night. Just work it into the tutorial some how so noobs will know whats going on.
I also think they could add more baddies to the map during a night time period. Maybe slightly raise the spawn rates in areas where there are all ready baddies,and have baddies spawn in areas where there are no baddies currently. Like the whole area below the southern Graal city entrance. There are a few other areas on the map where baddies don't currently spawn that they could be as well.