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12-19-2011
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14
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Registered User
Join Date: Dec 2011
Location: Sweden
Posts: 295
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Everyone starts out with the classic tile set but you have tons of tile errors. Change the grass so it's just green. The paths going to the houses need work. I can still make awesome classic levels so I know what I'm talking about.
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But don't come and talk to me like a "eew" could make me better.
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Rule #1: Symmetry is bad in most cases.
Also, don't use that green weedy grass tile. Try the completely green one.
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How can I find that one, then?
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I would suggest that you get a leveling mentor. I would suggest a dude named Terver, he is pretty good.
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Could be a good idea.
But I just feelin' nooby if I ask someone that
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I'll add some constructive criticism here.
To be blunt, your levels are very basic and bare, and lack detail. They look like you've made them in under 10 minutes, and they suggest you are pretty unfamiliar with the GraalEditor. I suggest you try to get to grips with the editor before posting more pictures of levels on the forums, and look at other levels already on servers to see how they are constructed and how you could better yours using methods present in other levels.
The most noticeable feature your levels are missing is the detailing of the grass tiles. Most levels use a patchwork quilt sort of style to detail their grass, which means they just pile on most, if not all, of the grass tiles that are available to them.
Also, your levels lack a constrast in colors. They just look green, brown and red. Try adding, again, a variety of tiles in order to make your level look more appealing.
I'll give you an example of a level I made a while ago to give you an idea of how grass should look:
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Thanks for the real critic
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