These super guilds already exist now, literally the only difference in my idea is that their sub members would not damage the flag. Now, as Goat said, this would allow 20 sub members to crowd around flag and have very limited (4) people healing flag. I don't understand how this is bad and I dont see this happening. Is it any different from having 20 members crowd around flag and having 4 members block/pk attackers? It's not.
In fact since allies do not respawn in closer areas than the actual holding guild, it seems like this really wouldn't help hold the tower at all. And even if it did, if you have that many members YOU SHOULD be able to hold the tower without any problem.
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because it would allow allies to kill attackers next to the flag without affecting the flag. the 4 tag members wouldn't even have to do much since the allies would probably kill attackers fairly quick unless it was 10+ attackers
respawn points can be worked into a defensive strategy in certain towers. DW for example, the stairs in the first 2 levels can be blocked by ally members so when they die they don't have to run all the way to the last level. If any attackers are able to escape they will most likely have low health and would be an easy kill.