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Then you didn't read or understand the post clearly, because you're being an idiot and making accusations that you're completely clueless about. I'll use another example since the simple minds of this forum will claim I am "defending Sarah" because she's a friend of mine and she's in my guild.
There is a player on iClassic named Cally. Cally lives in Australia. Australia is roughly 9000 airline miles away from the United States, where the Graal server is located. Cally delays.
You would be extremely stupid (sorry, just being honest) to immediately assume that Cally delays due to the quality of her internet. Do you think they just have poor internet in Australia? I don't get it. She delays because the distance between her ISP and the server Graal is hosted on is extremely far, and the data has to travel back and forth over that distance constantly. It takes time, and that time is reflected by her delayed hit detection.
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You don't understand what I'm saying. I did spar Sarah and it was pretty delayed, but I did not directly call her a lagger. What I'm saying is sparring long distance just doesn't work out for the better. I had a friend in Ch4rM long ago from Australia and when he sparred it was just terrible connection between us. Not to pick on Yui, but during spars she warps all over the place. I'm sure like you said it's the same on her end for us, but it really shouldn't be like that at all. Sparring should be smooth easy registered movements and hits. When people are warping all over the place it's hardly sparring at all. It just happens too often when I actually do spar.