|
"blink always behaves the same, every time"
|
|
This causes the whole "blink delay" issue because if you have a horrid framerate, your client is literally running slower than the other players. This means after you're hit, normally the client would ignore the hit detection for say... A second. But aince your client is runnig slower, that second of invincibility can turn into three seconds.
|
I didn't know if you were saying, "blink always behaves the same, every time", as something that is widely misunderstood, or if you were saying it as a fact (if that makes sense). Anyways, Dusty's statement says that delay (blink) is indeed not the same for everyone. However, Winter, I do agree at the point where you say that dealing with delay can be a matter of trial and error. It would be nice if hit delay would not be such an issue on Classic, of course. Especially guild spar when there are multiple opponents delaying.