You said that underpowered guns aren't balanced with higher class guns, so you don't see the balance. Just take a minute and think about that. Underpowered guns are balanced with other underpowered guns. If we made all guns completely fair with each other, it'd be redundant. High class guns are made to even out other high class guns, and low class guns are made to combat other low class guns. Most of zone's guns are taken from PC Zone, stats and all. They maintained a perfect balance there, perfected over the years the server was up. That balance is replicated on iZone in the guns released and those to come.
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I understand they have to be balanced to their class. Thats why I didn't ask for buffs to guns like Metallic, LR Pulsar, Enraged, Photon Cannon, etc. or for the Streamer to be nerfed.
The Flower gun, Apple gun, and Watermelon gun are all priced 6500-7500, my suggested changes are meant to balance them relative to other guns in that price range. I'm thinking of Green Rifle, Red Rifle, and Poison Vine which are all 6000.
Flower gun costs only 500 more than Green Rifle, yet it outclasses all existing guns in its price range because it kills in 1 less hit. Making it slightly slower wouldn't upset the balance -- it would make it equivalent to existing guns of its class and turn it from a blunt power upgrade to a power gain in exchange for speed. If anything this nerf would lead to less redundancy and open up more viable choices for players.
The Apple Gun change is simply to make it viable with guns of its price range. I'm not asking for anything outrageous. It is plain underpowered given its attack rate and price. I don't see why you'd be opposed to a 1 damage buff. If it was a .5 damage buff, then it would take the same amount of hits to kill an enemy as it would now. What kind of buff is that?
The Watermelon Gun costs 7,500 but performs worse than the LR Pulsar which costs 1,500. Yes, Watermelon has 8 damage and LR Pulsar has 4, but the LR Pulsar fires over twice as fast. And twice as much fire rate is way more effective than twice as much damage, because it takes
multiple bullets to trap an opponent into a position where they are hit by just one. The Watermelon Gun fires so slow that anyone can just dodge the single Watermelon with ease.
You're talking about maintaining of guns within their class, yet my three suggestions are simply to bring two guns up to the level guns cheaper than them perform, and to prevent one gun (Flower) from rendering others in its class obsolete by filling the same roll with simply more damage.
Not sure why you're talking about maintaining the balance of original Zone guns... I didn't suggest changing them and believe they are mostly balanced right for their prices. Flower, Apple, and Watermelon were all added very recently.