| 09-11-2013
 | 33
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	| It's high noon~ 
 
 
 
				Join Date: Feb 2012 Location: France 
				Posts: 1,149
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            | Well, the isometric engine is finished. It's pretty much ready to start developing a game with. However, I won't be doing anything with it for the meantime, as I am no graphics artist and I have no one else, therefore I can't build any sort of decent-looking game. 
I may just license the software out to interested parties. However, I'd imagine that I'd be updating and adding a lot of stuff to the engine as different people need different functionality.
 
So, for those that may be interested, here's some technical jargon about the engine:
 
    Spoiler
        
     
        
            Technical Jargon: 
Whilst a lot of isometric games are 3D, (technically orthographic but w/e) this engine is actually 2-dimensional. This makes it far easier for graphics artists as you don't need to make models, you can draw 2D sprites. 
The engine can run about 200-300 sprites on-screen before it starts to drop below 60 FPS.
 
Some miscellaneous stuff: OpenGL ES 1.1 rendering pipeline.Written in Java.Map scrolling.Objects culled to the screen dimensions for performance.Perspective depth-sorting for any 3D object dimensions without a Z-buffer (purely software rendering, hardest part of isometric engines).Supports object layering.3D bounds checking.Touch event simplifier (instead of all that MotionEvent bull****).
 |  Maybe a lil' screenshot   ?
				 
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