Nevermind. The baddy code is so poor and convoluted I don't think this will be able to be done without just rescripting the entire damn thing. I'll see what I can do about handling it some way.
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Baddies are in the process of being rescripted(I had already started them like last year but never finalized them), as I need some humanoid baddies for the railroad caves. I converted the baddies I made over to a new hit detection system I'm using on the new baddies I designed for the caves, so they're much more responsive/fun to fight.