Covers should be placed differently, and map should be bigger.
This was iEra's 2013 gst map, it was made for 6v6, the sst arena should be more based off a thing like conquest (talking about the way conquest is made (covers,the map itself) etc...)
If your map is too small then
1)It'll be a spamming fest, where players don't know wether its their bullets or the opponent's,
2)Cannot properly move around or actually do something.
And I'll say the same thing that I've said to era players:who said sparring is in a small levels with 4 walls? No one, as you see, iEra's 2013 gst map was nice, alot of covers, 3 ways to access your opponents area, this way players didn't just shoot or anything, but made up their tactics. Skill is about dodging, tactic, not shooting in an empty level.
here-v
You see the blue covers you put on the top, personally I'd redo this map, you can make something good with it.
1) Use exactly the 4 blue thingies on top, put them in the middle, the top,
bottom (this will be where we can
acess the opponents areas).
2)As for the
covers,
use the right side, make the left side like the right side (symetrical), remove the two weird covers on top, put em somewhere else.
3)Make it
bigger, this is too small, zone is a 360° degree game, if we don't have something large enough (conquest/showdown could do it honestly, everyone likes them, they're good maps), if not try to base your map off them.
4v4 with lasers everywhere in a small 4 walls level is deffinitely, as in the earlier posts not a challenge, but a duel of who will get out of ammo first.
Did this quickly for you (I'd still make the arena bigger):