Then its about time to implement that system that disconnects AFKS.
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And how is this possible? There's no way to differentiate players who are sitting there, PMing, Chatting, and being active staring at screen. To those who are actually AFK.
The servers just need new systems, something that can easily hold over 2000 players, while running smoothly. It's not people idling, or sitting there causing trouble, it's the server that can't help but cause lag due to its outdated systems.